In the lead-up to Blizzcon, the gaming community was abuzz with anticipation surrounding a potential “Classic Plus” for World of Warcraft. Personally, I found myself immersed in a multitude of videos, probably more than your average gamer. But hey, I was on a mission to hone my video-making skills. What struck me was the remarkable consensus among these videos. The collective wish list was unmistakable: new content, class changes, revamped systems, the utilization of old unfinished content while maintaining the vanilla flavor, and, most importantly, a return to the nostalgia of the good old days of WoW.
Last night at Blizzcon, it felt like they heard our collective voice and delivered something exciting and promising. Season of Discovery is a new venture into the world of Classic WoW, and its theme is, well, you guessed it—Discovery.
One key feature that stood out was the absence of Public Test Realms (PTR). Instead, they’re introducing a system where we discover new things live in the game. This approach includes Secret Finders discords and encourages real community content. As a side note, for those who haven’t delved into the secrets rabbit hole, like the Hivemind Mount in retail, you’ve missed out on some astonishing experiences. The dedication and effort put into uncovering these secrets by the community have been truly remarkable.
I’m personally a fan of the no PTR approach. Being able to explore and learn alongside the community can be both exciting and a bit stressful, especially for someone like me, juggling the role of a content creator with a full-time job. Nevertheless, it promises to be a lot of fun.
Another exciting development is the introduction of new class abilities. While some of them are inspired by Wrath of the Lich King and Cataclysm, many are entirely new, such as Mage healing and Rogue tanking. This diversity of abilities promises to create a wild array of character builds and strategies, injecting new life into Classic WoW.
Outdoor PVP enthusiasts have reason to celebrate as well. With the addition of open-world PVP in Ashenvale, it brings back memories of Alterac Valley. This emphasis on PVP is a welcome change, as it’s often neglected in modern iterations of the game.
One concern for many players was how a potential Classic Plus would fit within the existing framework. Naxxramas gear, for example, is incredibly powerful. The solution they’ve come up with is a progressive level cap. While the idea of a level 25 cap might have raised eyebrows initially, the more I thought about it, the more it made sense. Having distinct end-game content and PVP events at each level stop is an intriguing concept.
The new Blackfathom Deeps looks impressive, although the presence of a jumping puzzle is enough to make some of us shudder. Personally, I have no confidence in my jumping skills, but it’s a challenge I’m willing to take on.
One minor point of contention is the raid size. The 10-man raid setup might seem a bit small to some, especially considering the allure of the big raid sizes in Classic. But perhaps, if the content is tuned accordingly, it might work well. The spotlight on individual players in smaller groups can be a refreshing change.
As for profession changes, not much has been revealed yet. However, there’s hope on the horizon as there’s another Q&A session scheduled, so fingers crossed for some exciting updates in that department.
In a rather surprising turn, the presentation dropped hints about classic dungeons like Karazhan Crypts, Scarlet Monastery, and Gnomeregan. These classic instances hold a special place in the hearts of many players, and their potential return is undoubtedly intriguing.
With no confirmed end point for Classic Plus, other than a promise that it “shouldn’t overstay its welcome,” it’s clear that we’re in for a thrilling journey. November 30th can’t come soon enough as we embark on a new season of discovery, together.